cat_piece()
and str_piece()
adds support for the following game pieces (#4):
"alquerque" bit and board pieces.
"dice_numeral" dice.
"marbles" bit and board pieces.
"morris" bit and board pieces.
"reversi" bit and board pieces.
cat_piece()
and str_piece()
gain arguments xbreaks
and ybreaks
to provide a subset (of integers) to provide axis labels for if annotate
is TRUE
(#17).
"white" go
and marbles
bits should now render the same
whether piece_side
is "bit_back"
or "bit_face"
.
checkers1
and checkers2
bit faces should now render
as checker "kings". Bit backs should continue to render as checker "men".
cat_piece()
and str_piece()
now expand the drawing range for longer
(piecepack) matchsticks if necessary (#14).
str_piece()
's color
argument if NULL
now falls back to FALSE
(instead of throwing an error).
Should now be able to correctly rotate chess knights 315 degrees.
cat_piece()
prints out Unicode plaintext boardgame diagrams.
piecepackr::pmap_piece()
/ piecepackr::render_piece()
as well as the board game setup functions in {ppdf}
.ppgames::cat_piece()
.str_piece()
computes the character vector of Unicode plaintext boardgame diagrams (#1).