Changes in version 0.3.0 - cat_piece() and str_piece() adds support for the following game pieces (#4): - "cubes" bit pieces - (piecepack) saucers Changes in version 0.2.1 New features - cat_piece() and str_piece() adds support for the following game pieces (#4): - "alquerque" bit and board pieces. - "dice_numeral" dice. - "marbles" bit and board pieces. - However we currently do not distinguish between the nine marble bit ranks. - "morris" bit and board pieces. - "reversi" bit and board pieces. - cat_piece() and str_piece() gain arguments xbreaks and ybreaks to provide a subset (of integers) to provide axis labels for if annotate is TRUE (#17). - cat_piece() and str_piece() now supports the "cyan" and "magenta" colors (#5). Bug fixes and minor improvements - "white" go and marbles bits should now render the same whether piece_side is "bit_back" or "bit_face". - checkers1 and checkers2 bit faces should now render as checker "kings". Bit backs should continue to render as checker "men". - cat_piece() and str_piece() now expand the drawing range for longer (piecepack) matchsticks if necessary (#14). - str_piece()'s color argument if NULL now falls back to FALSE (instead of throwing an error). - Should now be able to correctly rotate chess knights 315 degrees. Changes in version 0.1.1 - cat_piece() prints out Unicode plaintext boardgame diagrams. - It supports the same data frame arguments also supported by piecepackr::pmap_piece() / piecepackr::render_piece() as well as the board game setup functions in {ppdf}. - It is an extraction and refinement of ppgames::cat_piece(). - str_piece() computes the character vector of Unicode plaintext boardgame diagrams (#1).